Reverse Polarity Fl Studio

What is reverse polarity? Hello reddit, after producing on ableton live for 2 years I now decided to switch to FL sudio 11 because my partner is to lazy to learn ableton. But anyways, yesterday I started a project that was going to rely on sub bass. In fl studio, this is easily accomplished in the sampler window by clicking the 'reverse polarity' switch. You may also adjust the levels within this area (or within your mixer) to ensure that the instrumental matches the volume of the full track and vice versa. Now go mashup those nicki minaj vocals over an astroworld beat. Reverse polarity is just switching + and - or positive and negative. It will not do anything to the stereo image if you don't just switch the polarity on one which kind of makes it feel like the sound is coming from inside ones head. It just flips the signal. The peaks that went upwards will go downwards. It sounds like you have a polarity issue. There are two types of midi sustain pedals:-. sustain pedals with polarity as '+' (positive). sustain pedals with polarity as '-' (negative) But if you have an M Audio SP-2 sustain pedal you can change the polarity. I own that pedal and there is a switch on the bottom. In this, you work with reverse polarity fl studio, where the switching of the left audio channel with the right to you achieve the inverting phase. A few tweaks here and there, and you will perform removal of the vocals from any track leaving just the mix of instruments in a song.

Hi there!
I'm new to this forum and to LMMS. I had been playing with FL studio some years ago. In the meanwhile I switched from windows to Ubuntu and I'm considering allocating some time to music mixing/composition again. LMMS looks like a very nice tool.
The Question:
Does LMMS has, at any sound processing level, the option to invert/reverse the polarity of an input sample? For those familiar to FL studio, this is accessible there as a tickbox ('Reverse Polarity') in the SMP tab of the channel settings menu.
This should literally invert the wavefront of the sound, an effect that the ear can't recognize, but can be used very effectively for signal extraction, for instance when one wants to extract the voice part from a song, while leaving out the beat, drums etc. This can be sometimes done (depending on the song) by overlapping the original (input) song with the inverted one and translating one of them by a certain number of beat sequences (16,32,64 ... beats).
Thanks!
Alex

Polarity? Phase? What is the difference?

By Rob Stewart - JustMastering.com


Bottom line:

  • Beware of the name - there is a practical difference between phase and polarity in mixing and mastering
  • Use each carefully, and check your mixes in mono while working


Most DAWs and mixing consoles include a 'phase' switch, which is actually a “Polarity Reversal” switch. I don’t normally get hung up on terminology, but phase and polarity can help you in different ways when mixing and mastering.

Before I go further, I'll explain that for illustration purposes, the drawings in this article intend to depict pure sine waves but they are not precise representations. I'll also add that while the concepts I am discussing here are from the practical (i.e. recording, mixing and mastering) viewpoint, another viewpoint is mathematical. More on that later.



What is phase?

Phase, refers to a waveform’s position in degrees of a cycle, or time, relative to another waveform. A waveform’s phase is 0 until you move it forward or backward from its position. This principle is easiest to illustrate using two simple waveforms.


The two waveforms above left are similar except that waveform 2 is at lower gain. They are perfectly in phase with each other are both of positive polarity. Because they are also the same frequency, when you mix these two together (above, right), they reinforce each other perfectly. The end result is a waveform that is of higher amplitude (i.e. gain) than either waveform 1 or waveform 2 on their own.


These next two waveforms are also identical, but this time waveform 2 has been phase-shifted 180 degrees (i.e. 1 half cycle forward) relative to waveform 1. If you were to mix these two together (below, right), they cancel each other out. When we are discussing phase, this state is known as “antiphase”.


Things are simple enough when looking at basic single-frequency waveforms like these. Sounds in nature such as musical instruments are much more complex, consisting of many dense layers of frequencies. Shifting the phase of certain frequencies within a complex waveform will change how they interact with other frequencies in the waveform in a complex way where some frequencies will be reinforced (therefore boosted in gain), others may cancel slightly (or almost completely in extreme cases). For better or worse, the result can sound unnatural but could be useful for problem solving or for artistic purposes. A good example of a popular use for phase is the phaser effect.



What is Polarity, then?

Polarity is either a positive or negative state, relative to the original waveform. A waveform is of positive polarity until you invert or 'flip' the polarity to make it negative, relative to its original state. Since polarity can be flipped, you can control that with a switch. A negative polarity version of a waveform will be a mirror image of its positive polarity counterpart. For those who are science buffs, you might imagine positive versus negative polarity being almost like matter and antimatter. Assuming that everything about two waveforms is the same other than their polarity (time, amplitude, etc.), when you mix them together they cancel each other out and you are left with nothing, as illustrated below.



How are Figures 2 and 3 different?

The difference between the negative polarity depicted above, and the 180 degrees of phase shift depicted in Fig 2 is in how we got the waveforms to cancel each other. Remember that with phase, we are shifting the position of a waveform relative to another in time (degrees of cycles). With polarity, we are positioning the waveform as either right side up, or upside down relative to its original state. I.e. we are flipping the +/- orientation without changing the waveform's position in time.


This is why the concept of a “phase switch” on a mixing console makes no sense to me. To control phase shift, you either need a dial where you can start at 0 and then adjust the amount of positive or negative phase shift that you want to apply, or a stepped control that has preset shift positions (e.g. 0, 90, 180, 270 etc.). You would also want the ability to choose which frequencies you shift. So again, from a practical mixing and mastering perspective, phase is more complex because you can shift the phase to various degrees at different frequencies but polarity is all or nothing. You can only flip (i.e. reverse) polarity.



But someone once told me that the phase switch flips the phase 180 degrees, though?

From a practical perspective, you can shift the phase 180 degrees forward or backward in time. You can also flip the polarity 180 degrees relative (not in time, but in positive or negative orientation). The “phase switch” on a mixing console actually flips the polarity 180 degrees. It does not change the waveform’s position in time relative to anything.


Having said this, from the mathematical viewpoint that I mentioned at the top of this article, polarity and phase are actually the same thing. Stay with me for the next few practical sections, and then I'll expand on the math.



When to use polarity in recording, mixing and mastering

You can use polarity throughout the recording, production, mixing and even mastering process to help isolate parts of the audio. You’ve likely heard of balanced cables. The concept behind a balanced cable is that both positive and negative polarity versions of the audio are sent down the cable. Both versions will pick up line noise along the way, and the noise knows no different so you end up with “positive polarity noise” applied to both the positive and negative polarity audio. At the end of the line, the negative polarity audio is flipped to positive (which flips the noise that was picked up to negative polarity). So when you combine the two signals you end up with a noise-cancelled version of the audio. Magic! Well, not really. It’s just polarity at work. You can apply this same concept to your recordings and mixes to isolate mid from side (more detail, here), or to isolate other portions of your audio.


You can be selective with polarity so that you are only using it to impact portions of the audio. You can use a variety of tools to do this, from EQ to gating, to compression. In fact, if you ever want to hear exactly how an effects processor is changing your audio, the easiest way to do that is to take an unprocessed version and a processed version, flip the polarity of the unprocessed version, and then mix the two together. You will end up with the difference between the two, allowing you to hear exactly how your original audio was changed.


Depending upon how you use polarity in your mix, you can create problems with mono compatibility. For example, if you have two identical wave forms panned hard left, and hard right and you flip the polarity of the second waveform, you’ll still hear them in stereo but in mono, you will end up with no audio because they cancel each other out. For this reason, it is a good idea to check your mix in mono as you work.

Reverse Polarity In People


Polarity can help widen the stereo image, because it allows us to work in the domain of sum and difference (a.k.a. mid/side – more details here).


Polarity is sometimes used to help address comb filtering issues when working with multi-mic or multi-source multitrack recordings, but in my view it is a crude method. While flipping the polarity of a channel will change how the comb filtering effects sound, it offers you no control. You get one state or the other. It is worth a try because it is quick, but use phase shifting if you are looking for more precise control.



When to use phase in recording, mixing and mastering

Because we are dealing with time shifting or degrees of phase shift at certain frequencies, adjusting phase can do damage (smearing, comb filtering). So the question becomes, why do it?


Phase is often used to help correct tone issues caused by comb filtering when combining two captures of the same source, such as the left and right microphones used to capture a piano. Any instrument captured with more than one mic will have phase differences between the two microphones given that they are at different distances from the instrument. That will cause some degree of reinforcement and cancellation at certain frequencies when the signals are combined to mono. You may not be able to completely correct it, but by shifting the phase of a certain range of frequencies within one of the signals, you can “tune” things so that you end up with the most musical sounding result. There are tools available today that allow you to do this such as Waves InPhase.


Delay is another option commonly used to align each microphone feed of a drum track to compensate for timing differences due to mic position. This allows you to take advantage of phase in a simpler way (affecting all frequencies rather than only affecting a range of frequencies) than I described above. Just milliseconds of delay can make a real difference in how the drum kit sounds because of how the delay moves frequencies in time relative to the other tracks. Again, the movement in time changes the phase of each frequency relative to the waveforms in your mix to varying degrees (more about this down below).

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Phase is also used to enhance stereo imaging and width. We have two ears, and so as with a multi-microphone recording setup, our ears pick up sound at different points in time. Our brains use those tiny time differences to locate sounds in the space around us. This is a whole separate field of study called “psychoacoustics”. Using phase, you can take advantage of how we perceive sound by adjusting or even exaggerating the time differences between the left and right channels in your mix.


As with polarity, phase shifting can create problems with mono compatibility so I recommend checking your mix in mono as you work, to make sure that the adjustments you make are not creating bigger problems.


What happens with reverse polarity


What about using both polarity and phase in recording and mixing?

Absolutely. Phase shifting and polarity reversal are two tools that recording and mix engineers use regularly. They each have their purpose, and introduce benefits and risks.


A recording engineer uses phase to get a clear, mono-compatible stereo capture of an acoustic instrument, such as a piano. They will shift the mics here and there so that 1) they get the best tone, but 2) so that the two mics interact well together, in mono and stereo (think 'phase relationships'). In some situations a recording engineer might choose to flip the polarity of a signal during capture because they know that the result will sound the most natural. This is common when mic’ing acoustic drums for example, where if you have mics on the top and bottom skins of the same drum and you want to make sure that when combining the two signals, they are reinforcing each other in a musical and natural way. When you hit the top skin of a drum, it presses into the drum whereas the bottom skin bulges out and from that perspective, the vibrations coming from below the drum are of opposing polarity. The tone is different too though, so it is best to listen with and without the polarity reversed, and with each mic at different gain levels before you commit to one mode or the other.


A mix engineer will use polarity and phase together for other reasons. They may want certain aspects of the mix to have a very wide or “beyond the loudspeakers” presentation, so they will use both of these tools to help get the sound they are envisioning. Granted, much of this is automatic these days! When you use a stereo widener plugin, for example, the tool is designed to do much of the thinking for you, giving you a “Width” knob and perhaps a few other control options, which allow you to focus more on the result you, are hearing, and ensuring that it isn’t creating other issues.


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Ø: The Mathematics of Phase and Polarity

Mixing and mastering engineers usually differentiate phase and polarity as I have above, but audio hardware and software manufacturers often refer to polarity as 'phase'. You will often see the mathematical symbol for phase - Ø - on the polarity reversal button of a mixing console for example. As a recordist, mix engineer or mastering engineer, it is important to understand when you see a button or dial with the Ø symbol on it, what is that control actually doing to your audio - flipping its polarity or shifting frequencies in time - because those results will affect the sound of your mix in different ways.


At a mathematical level, there are more similarities between Phase and Polarity than differences, though. I would like to thank Mr. Evan Buswell (http://evanbuswell.xyz) for helping me clarify this article, and for providing this detailed explanation: